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相澤消太「 sʜᴏᴜᴛᴀ ᴀɪᴢᴀᴡᴀ 」 ([personal profile] eraserdad) wrote2018-10-31 11:51 pm

Acata App [Unreserved]

OOC INFO;

NAME: Batty
AGE: 27
CONTACT: goodluckmodes @ plurk
CHARACTERS IN GAME: none

IC INFO;

CHARACTER NAME: Shouta Aizawa
AGE:30
CANON My Hero Academia
CANON POINT Chapter 163
HISTORY: http://bokunoheroacademia.wikia.com/wiki/Shota_Aizawa

PERSONALITY:

As the conventional wisdom goes, never judge a book by its cover. Or a teacher by his sleeping bag in the middle of his own classroom, perhaps.

At first glance, Aizawa appears to be the opposite of the kind of person that has any business taking responsibility for kids. His generally unkempt appearance only adds to a general vibe of disinterest and apathy, topped off by a brusque, dispassionate coldness. Not the kind of person you want molding young minds, especially ones with big idealistic dreams of heroism, right?

This initial impression, however, couldn’t be farther from the truth. Shouta Aizawa is a man of deep conviction, who puts his entire being into the things that matter to him. That category, however, does not include what other people think of him, whether that’s his coworkers or the news media or the general public. He sees himself as someone with a very specific set of jobs to do, and he doesn’t have the time or energy to bother with unnecessary things like making himself look presentable for reporters or socializing with his colleagues. He comes off as harsh, with a history of expelling students (once an entire class of first years, even), but it’s a harshness that comes of the reality of training teenagers for a profession that can and has gotten people killed or left them permanently maimed. As he comments to All Might in one scene, “there is nothing crueler than letting a dream end halfway.” He doesn’t need to be his students’ friend, or for them to like him. He just needs to protect and support them to the best of his ability.

And he is supportive, for all he lacks the effusive warmth of some of his colleagues. Aizawa holds his students to high standards--they’re to be taking on an incredible responsibility, after all--but he doesn’t withhold praise when it’s earned, and even his criticisms are typically balanced with a realistic assessment of a student’s strengths. He can recognize, for example, that Todoroki, despite his top-notch battle instincts and pure power, overrelies on his Quirk and thus assigns him specifically to a final exam match against himself so Todoroki would have to contend with Erasure and couldn’t brute force a victory. Meanwhile, he’s attentive to their mental states as well--at one point, he notices that one of his students has been suffering a crisis of confidence, and during an exam when she makes a small mistake in executing her plan to defeat him in a battle, he subtly throws the match anyway so she can have the win. Recovery Girl calls him a “softie” for it; Aizawa would claim he was simply being practical. In a sense, he isn’t wrong. For all his talk of logic and rationality, he recognizes that people (and teenagers especially) are deeply flawed and irrational by nature, and that emotional balance is just as important as technical skill in being an effective hero. At one point, the main protagonist Izuku is in a bit of a depressed slump due to some revelations from his internship with Sir Nighteye, and Aizawa not only notices but makes it clear that he’ll remove Izuku from the internship if it continues to affect him in such a way.

This isn’t to suggest that Aizawa isn’t a highly pragmatic individual, however. Everything from his hero costume (a simple black shirt and pants with a utility belt at his waist) to his sleeping habits (why waste eight continuous hours of productivity when you can catch catnaps between classes) to his combat style seem to suggest that he values efficiency above most things, and has little time or patience in his routine for much that’s not immediately relevant to being Eraserhead the Pro Hero or Aizawa the homeroom teacher at UA. It’s only that there are a few things he values above this pragmatism, and at the very top of this list appears to be the lives and well-being of his students. When he and his class are ambushed early in the semester during a routine training excursion to a separate UA facility, Aizawa immediately jumps into the fray so that the students might be able to escape, despite his Quirk and fighting style being generally unsuited to taking on a large group. He doesn’t even consider having the students to fight alongside him, and in fact asks the other Hero present for the training to evacuate the students, as an additional line of protection for them, even though this ultimately results in long-term damage to his ability to use his Quirk due to his injuries. Later, when UA is forced to hold a press conference after the kidnapping of one of its students by the League of Villains, Aizawa is seen having shaved, combed his hair, and dressed formally for the first time in the series for the occasion, demonstrating that despite his general disinterest in his image as a Hero and his active dislike for the media, he’s willing to do what is necessary to reassure the public and the families of the UA students that their trust in the institution has not been misplaced and that the kidnapped student will be retrieved unharmed.

That Aizawa is willing to go above and beyond for his students is all the more notable when one looks at his career prior to being a teacher at UA; he was an “underground” hero, keeping his name and his deeds out of the media, who worked alone and took no sidekicks, who took six years to teach himself an effective fighting style that could complement his quirk when it otherwise may have been more suitable in a support role. Indeed, we see from the prequel manga that he originally dismissed the idea of teaching a hero class as the “height of irrationality.” It's unknown just why he changed his mind, but it's clear that he found a reason important enough to override that first impression. With someone as analytical and pragmatic as Aizawa, the decision could not have been made lightly, and that's demonstrated again and again in the sacrifices he's willing to make for his students’ sake--from lasting damage to his own body to even his relative anonymity as Eraserhead with the national spotlight cast on the faculty at UA.

Ultimately, Aizawa is defined as deeply by his kindness as he is by his harshness. He’s a manifestation of the concept that good isn’t always necessarily nice, and proof that selflessness can take unexpected forms. For all his early friction with All Might, they’re a lot alike, especially when it comes to taking things onto their own shoulders so that others don’t need to. Two sides of the same coin, one could say--as one took on the weight of people’s belief in Heroes as a national symbol, and the other remained in the shadows, taking on some of the not-so-heroic tasks as maintaining contacts with shady criminal elements in order to better apprehend those villains who threatened the peace All Might had taken it upon himself to symbolize.

CANON POWERS:

Erasure - Aizawa can nullify the powers of anyone he looks at. He does not need to keep looking at them, however; the effect remains in place until he blinks. This ability is useless against powers inherent to someone’s physiology, such as horns or fangs, and only cancels .out powers that require activation. For instance, one canon villain has guns for fingers; Aizawa cannot remove the guns, but merely nullify their ability to fire. Also, he can’t use his ability if someone’s hidden their physical body or even simply covered it with a sheet or blanket. Due to his injuries during the USJ incident, the amount of time he can use his power before he needs to blink is shortened (though canon never specifies by how much), and he also experiences a brief recovery period between usages of his power.

In game, he will have a permissions post for players to opt out of his Erasure ability during those times that canon powers are available.

OTHER: n/a

GAME INFO;

CRAU INFO: n/a
MAGIC ABILITY:
Power Absorption - Aizawa will find himself something of a “sponge” for other magic, at least the kind that can be externally directed. For instance, if someone were to shoot fire at him, instead of burning him on contact, his body would slowly absorb it. He would then be able to use that fire for a limited period, in relation to the amount of power that was directed at him in the first place. Enough power to start a campfire might last about thirty seconds, while enough power to burn down a house might last closer to five minutes. It will take practice to control this discharge effectively, however.

This power will also be useless on magic that cannot be externally directed; someone with artificial superstrength can still injure him by punching him, and he cannot prevent someone from say, teleporting away. Nor can he absorb it by any means other than intercepting it directly. There will also be a maximum amount of magic he could absorb; for the purposes of the game let’s say he can only absorb as much power as it would take to kill ten people before he would be knocked unconscious from the strain. This is cumulative; he will need to discharge magic he’s previously absorbed before he reaches this limit, and until he does he will feel the strain of carrying it.

ANY WEAPONS/MAGICAL ITEMS?:
His capture cloth made of carbon fibers and some kind of metal alloy. It's completely mundane/nonmagical but never stated exactly what the alloy is. Aizawa uses it to immobilize targets in a fight.
ANY PETS?: n/a

SAMPLE;

LINKED SAMPLE:
https://acatalepsy-ooc.dreamwidth.org/11006.html?thread=3505662#cmt3505662